Immersive Video Mapping with Splash - Eastern Bloc + SAT Series

  • Workshop (incl. 1-hour lunch break): 21 February 2021, 9:00 - 18:00

 

Workshop facilitated by Marie-Ève Dumas et Emmanuel Durand

Language: English / French

 

Rate: 54$

Pre-registration

Facebook Event

 

Prerequisite

The open-source software Splash allows advanced uses of video mapping and does not require any specific knowledge outside of an interest in the subject. Basic knowledge of 3D modeling is encouraged for the modeling of the projection scene, which will be done during the workshop with the Blender software.

 

Description 

During this one-day workshop, presented in collaboration with Eastern Bloc, participants will learn how to use Splash to create immersive video mapping. By calibrating several video projectors, they will create a projection adapted to the geometry of the space.

This training is realized with the financial support of the Quebec government.

 

What Is an Immersive Visual Space?

It’s a physical space whose surfaces surrounding the viewers are used for projection. A single coherent image is projected and gives the illusion of being transported into another space, a new (virtual) reality.

 

What Is Free Software?

Free/open-source licenses such as Splash guarantee access to the software’s source code and thus give users the assurance that they remain in control of their creations, promoting the durability of the content. Creators have control over the content and the container without being bound to a user license, which is advantageous for the independence and durability of digital artists' works.

 

The Eastern Bloc + SAT Series

Note that this training is part of the programming of three workshops on immersive scenography with Metalab's open-source tools, as part of a partnership between Eastern Bloc and the Society for Arts and Technology (SAT). You can consult the two other complementary pieces of training here and here. 

 

About the SAT

Created in 2006 at the heart of the Society for Arts and Technology (SAT), Campus SAT offers an educational model at the crossroads of science, technology, society, and art. This educational component allows the transfer of knowledge from the artistic activities and research areas of the SAT. Offering evening classes and educational activities for adults, in addition to a pedagogical program, adapted to young people aged 9 to 17 in its spaces and in the school, municipal, community, and cultural networks, Campus SAT reaches more than 8,000 participants annually. Over the years, artists have appropriated new technologies to share their reflections on their times. Campus SAT supports artists (large and small) from all walks of life in their appropriation of today's technologies, in order to allow the greatest possible diversity of voices to express themselves in the digital discourse. Its activities encourage everyone to innovate, both technologically and by surpassing oneself in artistic achievement.

 

What Will I Learn?

After successfully completing the training, you will be able to:

-Apply your theoretical and practical understanding of video mapping, exploring its possibilities and limitations;

-Use this experience to create immersive installations with open source tools;

-Create a immersive video scenes;

-Add this contemporary and exciting skillset to your artistic or disciplinary toolkit;

-Better understand the concrete applications of immersive scenography technologies in the artistic field and thus discover its maximum potential  in various artistic, cultural, and scientific sectors.

 

Facilitators

Marie-Ève Dumas holds a Master's degree in Mechanical Engineering (2017) and a Bachelor's degree in Mathematics (2013) from McGill University. She likes computer graphics, mathematics, and Open Source. She is an active contributor to Splash.

Emmanuel Durand holds a Ph.D. in Computer Graphics from Arts et Métiers ParisTech (2013) and is the main contributor to Splash software. He has an interest in everything related to 3D, photography, and space.

 

Metalab (SAT)

Formed in 2002, the Metalab is the research and development laboratory of the Society for Arts and Technology (SAT). It is a place where researchers, developers, designers, artists, and creators interact. Metalab's mission is to stimulate the emergence of innovative digital practices within new spaces of immersive, virtual, and distributed experiences. Its members have also already given successful training to the SAT for its educational department Campus SAT.

 

Conditions of Registration (rules related to Emploi-Québec and refunds)

In order to accommodate the limited number of participants and to provide you with the best possible experience, we invite you to pre-register for the workshop: we will then contact you to finalize your registration if you meet the selection criteria determined by Emploi-Québec.  

This training is carried out with the financial support of the Government of Quebec, through Emploi-Québec's Sectoral Workforce Training Measures (Arts & Culture). To benefit from the government financial support provided in order to assist the workshop, you must meet the following criteria:

-Be a professional in the arts and culture sector, a professional or emerging artist, or a self-employed worker in the Montreal area in the arts and culture sector;

- Be in a position wherein the training has a direct effect on your professional expertise, achievements, and future employment opportunities;

-Be a permanent resident of Quebec, a Canadian citizen, or a temporary foreign worker with a valid work permit;

-Be available for the entire duration of the training, without exception.

IMPORTANT: In the event of a higher number of applications than available places, a selection of participants will be made on the basis of the above Emploi-Québec eligibility conditions, concrete needs, and the relevance of the training to the participant's practice or work as presented when submitting the pre-registration.

Please also note that if you are an employee of a company with a payroll of $2M or more, and that this training will be paid for by your employer because you will be taking it as part of your job, this may have an impact on your selection and you will have to pay the non-subsidized cost of the training.
 

  • Workshop (incl. 1-hour lunch break): 21 February 2021, 9:00 - 18:00