Immersive scenography with EiS - Eastern Bloc + SAT Series

  • Workshop (incl. 1-hour lunch break): 7 March 2021, 9:00 - 18:00

 

Workshop facilitated by Émile Ouellet-Delorme et Michal Seta

Language: English / French

 

Rate: 47$

Pre-registration

Facebook event

 

Prerequisites

EiS is an open-source software allowing the integration of various contents into an immersive scenography. It does not require any specific knowledge apart from an interest in the creation of immersive scenes and virtual reality. Any form of audio/video/2D/3D content creation is welcome.

 

What I need?

Optional: Any digital creation tool of your choice to create 2D/3D/audio/video content to be integrated in a virtual environment: smartphone, computer, audio recorder, media files (audio, video, animation)

 

Description 

In this one-day workshop presented in collaboration with Eastern Bloc, participants will learn how to use EiS (Edition in Situ) software to create a prototype scene in an immersive audio-visual installation. Bring your video resources, models, images, and sounds!

The workshop uses open-source software developed by the Metalab of SAT that covers the entire spectrum of immersive content production: video mapping (Splash), spatialized sound (SATIE), and immersive in situ editing (EiS). The workshop will be mainly given using the EiS platform, a creation tool that allows the editing of 3D content in an immersive environment.

This training is realized with the financial contribution of the Quebec government.

 

What Is an Immersive Visual Space?

It’s a physical space whose surfaces surrounding the viewers are used for projection. A single coherent image is projected and gives the illusion of being transported into another space, a new (virtual) reality.

 

What Is Free Software?

Free/open-source licenses such as EiS guarantee access to the software’s source code and thus give users the assurance that they remain in control of their creations, promoting the durability of the content. Creators have control over the content and the container without being bound to a user license, which is advantageous for the independence and durability of digital artists' works.

 

The Eastern Bloc + SAT Series

Note that this training is part of the programming of three workshops on immersive scenography with Metalab's open-source tools, as part of a partnership between Eastern Bloc and the Society for Arts and Technology (SAT). You can consult the two other complementary pieces of training here and here. 

 

About the SAT

Created in 2006 at the heart of the Society for Arts and Technology (SAT), Campus SAT offers an educational model at the crossroads of science, technology, society, and art. This educational component allows the transfer of knowledge from the artistic activities and research areas of the SAT. Offering evening classes and educational activities for adults, in addition to a pedagogical program, adapted to young people aged 9 to 17 in its spaces and in the school, municipal, community, and cultural networks, Campus SAT reaches more than 8,000 participants annually. Over the years, artists have appropriated new technologies to share their reflections on their times. Campus SAT supports artists (large and small) from all walks of life in their appropriation of today's technologies, in order to allow the greatest possible diversity of voices to express themselves in the digital discourse. Its activities encourage everyone to innovate, both technologically and by surpassing oneself in artistic achievement.


What Will I Learn?

After successfully completing the training, you will be able to :

-Create an immersive video scene ;

-Learn from the development and deployment of an immersive installation with open source tools, in a group setting;

-Independently create a simple immersive artwork;

-Use skills related to the creation of immersive scenographies that you will have developed;

-Add to your skills in new technologies as a tool for artistic or disciplinary creation;

-Understand examples of concrete applications in the artistic field, in order to discover the maximum possibilities offered by immersive scenography technologies in various artistic, cultural, and scientific sectors.

 

Facilitators

Émile Ouellet-Delorme holds a Bachelor's degree in Digital Music from Université de Montréal (2017) and a Bachelor's degree in Software Engineering from Polytechnique Montréal (2014). He is interested in generative music, 3D, acoustics, and sound spatialization.

Michal Seta is a composer, improviser, and digital arts researcher. A practitioner of transdisciplinary, transcalary, and integrative magic, he incites Metalab software in collective and improvised harmony. He is one of the main contributors to the SATIE software and actively contributes to EiS, both used in this workshop.

 

Metalab (SAT)

Formed in 2002, the Metalab is the research and development laboratory of the Society for Arts and Technology (SAT). It is a place where researchers, developers, designers, artists, and creators interact. Metalab's mission is to stimulate the emergence of innovative digital practices within new spaces of immersive, virtual, and distributed experiences. Its members have also already given successful training to the SAT for its educational department Campus SAT.

 

Conditions of Registration (rules related to Emploi-Québec and refunds)

In order to accommodate the limited number of participants and to provide you with the best possible experience, we invite you to pre-register for the workshop: we will then contact you to finalize your registration if you meet the selection criteria determined by Emploi-Québec.  

This training is carried out with the financial support of the Government of Quebec, through Emploi-Québec's Sectoral Workforce Training Measures (Arts & Culture). To benefit from the government financial support provided in order to assist the workshop, you must meet the following criteria:

-Be a professional in the arts and culture sector, a professional or emerging artist, or a self-employed worker in the Montreal area in the arts and culture sector;

- Be in a position wherein the training has a direct effect on your professional expertise, achievements, and future employment opportunities;

-Be a permanent resident of Quebec, a Canadian citizen, or a temporary foreign worker with a valid work permit;

-Be available for the entire duration of the training, without exception.

IMPORTANT: In the event of a higher number of applications than available places, a selection of participants will be made on the basis of the above Emploi-Québec eligibility conditions, concrete needs, and the relevance of the training to the participant's practice or work as presented when submitting the pre-registration.

Please also note that if you are an employee of a company with a payroll of $2M or more, and that this training will be paid for by your employer because you will be taking it as part of your job, this may have an impact on your selection and you will have to pay the non-subsidized cost of the training.

 

  • Workshop (incl. 1-hour lunch break): 7 March 2021, 9:00 - 18:00